
And all of the other games/services that use Java. If you take out Java, you take out Minecraft. Except for maybe programming, developement and testing. (There is still an related one that if you fall on a moving slime block you don't get bounced which might have similar effects.Java really isn't needed in an educational environment. Setting this flag when an entity is bounced by a slime block pretty much fixes this issue.

When the flag is set, the EntityTracker will send an extra packet containing the entities velocity. It is for example used when an entity is hit and needs to get knock back. I noticed there is a flag called "velocit圜hanged" in MCP for entities.

It works fine for other entities, so it probably has to do with the client/server communication or similar. This video shows it: Additional information For entities other than the player it works fine. → You will see that you just rarely get bounced up.


When a piston moves a slime block players are not always launched.
